Players start off with the simple units unlocked such as the Imperial Pilot and Stormtrooper for the Galactic Empire, or the Rebel Pilot and Rebel Soldier for the Rebel Alliance. Players still take turns attacking planets and earning control of them, but now they can make tactical decisions thanks to the map screen. Galactic Conquest made its return in Battlefront II, with many of the original aspects from the previous game applied as well. Once the home planet is conquered, the player will be victorious. Once the player or enemy captures all of the planets in the galaxy, the enemy home planet will be the final planet left to attack, ( Kamino for Republic Geonosis for the CIS Hoth for Rebellion, and Endor for the Empire.) After both battlefronts are secured by a side, it will either be green for the player's faction or red for the enemy's faction.Įach planet provides a planetary bonus like sabotage or elite training to help players in a fight, although that ability can be lost if the player loses the battle of the area they chose to attack, and the enemy succeeds in taking one side of the planet the benefits the bonus. Each faction has a special ability after four victories, the Republic and Rebellion can take possession of a planet and control it completely, while the CIS and Empire will erase the planet from the map entirely via a blockade or the Death Star.Įach planet has two battlefronts to secure, and after one of them is controlled by each side, the ring surrounding the planet turns white, meaning the planet is contested. In the game mode, players take turns battling the enemy for total control of the galaxy, with the victor of the last battle being the one given the option where to attack next. The introduction of Galactic Conquest into the Battlefront games. 4 Star Wars: Battlefront: Elite Squadron.3 Star Wars: Battlefront: Renegade Squadron.The conditions and amount of planets involved can be set from the selection screen. In Star Wars: Empire at War and the expansion Forces of Corruption galactic conquest is where you take control of one planet at a time for total domination or you try to take over specific base planets. The start screen for galactic conquest in Forces of Corruption. Galactic Conquest returns in Renegade Squadron The bonuses are similar to the Battlefront I bonuses except they are limited to one use each. Credits can be used to buy bonuses, troops, and fleets. Each planet provides a certain number of credits per turn to the faction that controls it. If a fleet blockades an enemy planet, there is a ground battle. If two fleets meet above any planet or on any hyperspace route, they have a space battle. More fleets and soldier classes may be purchased later on. Each faction starts with one fleet above a random planet, and the movement and attacks are governed by turns.Įach faction starts out with one fleet, the normal soldier class, and 1,000 credits. First, instead of clicking on a planet to attack, the players control fleets. In Battlefront II, the Galactic Conquest option is the same basic idea the Battlefront I option, but the style of play is completely different. The last level, after all of the other planets have been conquered, is always the enemy capital.Įach planet provides a planetary bonus, one of which is chosen at the beginning of each battle. This continues until one of the Factions have completely conquered the galaxy. If they lose, the opposing faction attacks them. If they win, they choose another planet to attack, or attack the same planet again. Players choose a planet to attack from the list. Players start with one planet and their "base" ( Kamino: Tipoca City for the Grand Army of the Republic, Endor: Bunker for the Galactic Empire, Geonosis: Spire for the CIS, and Hoth: Echo Base for the Rebellion) and one other planet, depeding on their chosen Faction. In Battlefront I, the Galactic Conquest option allows players to conquer the galaxy planet by planet.